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geforkt von Mirrors/Paper
Paper/Spigot-API-Patches/0117-InventoryCloseEvent-Reason-API.patch
Spottedleaf 2f782a6652 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 16:56:51 +01:00

97 Zeilen
2.8 KiB
Diff

From eb5564199182f44fc78cafb7c7436808d8a3905f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 3 Jul 2018 21:52:52 -0400
Subject: [PATCH] InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index cdbac95bb..f25c73155 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -152,6 +152,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public void closeInventory();
+ // Paper start
+ /**
+ * Force-closes the currently open inventory view for this player, if any.
+ *
+ * @param reason why the inventory is closing
+ */
+ public void closeInventory(@NotNull org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
+ // Paper end
+
/**
* Returns the ItemStack currently in your hand, can be empty.
*
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
index 5861247c1..21ad8888c 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
@@ -11,9 +11,60 @@ import org.jetbrains.annotations.NotNull;
*/
public class InventoryCloseEvent extends InventoryEvent {
private static final HandlerList handlers = new HandlerList();
+ // Paper start
+ private final Reason reason;
+ @NotNull
+ public Reason getReason() {
+ return reason;
+ }
+
+ public enum Reason {
+ /**
+ * Unknown reason
+ */
+ UNKNOWN,
+ /**
+ * Player is teleporting
+ */
+ TELEPORT,
+ /**
+ * Player is no longer permitted to use this inventory
+ */
+ CANT_USE,
+ /**
+ * The chunk the inventory was in was unloaded
+ */
+ UNLOADED,
+ /**
+ * Opening new inventory instead
+ */
+ OPEN_NEW,
+ /**
+ * Closed
+ */
+ PLAYER,
+ /**
+ * Closed due to disconnect
+ */
+ DISCONNECT,
+ /**
+ * The player died
+ */
+ DEATH,
+ /**
+ * Closed by Bukkit API
+ */
+ PLUGIN,
+ }
public InventoryCloseEvent(@NotNull InventoryView transaction) {
+ this(transaction, Reason.UNKNOWN);
+ }
+
+ public InventoryCloseEvent(@NotNull InventoryView transaction, @NotNull Reason reason) {
super(transaction);
+ this.reason = reason;
+ // Paper end
}
/**
--
2.21.0