geforkt von Mirrors/Paper
adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
62 Zeilen
3.1 KiB
Diff
62 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 15 Jul 2020 21:42:52 -0400
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Subject: [PATCH] Fix SPIGOT-5989
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Before this fix, if a player was respawning to a respawn anchor and
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the respawn location was modified away from the anchor with the
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PlayerRespawnEvent, the anchor would still lose some charge.
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This fixes that by checking if the modified spawn location is
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still at a respawn anchor.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 9e438590113b2c7a318c812637c8aa14341df3e6..9382e8f79e8edec8885c629a36e230fbec50e1fb 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -766,6 +766,7 @@ public abstract class PlayerList {
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// Paper start
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boolean isBedSpawn = false;
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boolean isRespawn = false;
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+ boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
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// Paper end
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// CraftBukkit start - fire PlayerRespawnEvent
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@@ -776,7 +777,7 @@ public abstract class PlayerList {
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Optional optional;
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if (blockposition != null) {
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- optional = EntityHuman.getBed(worldserver1, blockposition, flag1, flag);
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+ optional = EntityHuman.getBed(worldserver1, blockposition, flag1, true); // Paper - Fix SPIGOT-5989
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} else {
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optional = Optional.empty();
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}
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@@ -809,7 +810,12 @@ public abstract class PlayerList {
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}
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// Spigot End
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- location = respawnEvent.getRespawnLocation();
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+ // Paper start - Fix SPIGOT-5989
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+ if (!location.equals(respawnEvent.getRespawnLocation()) ) {
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+ location = respawnEvent.getRespawnLocation();
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+ isLocAltered = true;
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+ }
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+ // Paper end
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if (!flag) entityplayer.reset(); // SPIGOT-4785
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isRespawn = true; // Paper
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} else {
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@@ -847,8 +853,12 @@ public abstract class PlayerList {
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}
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// entityplayer1.syncInventory();
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entityplayer1.setHealth(entityplayer1.getHealth());
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- if (flag2) {
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- entityplayer1.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.BLOCK_RESPAWN_ANCHOR_DEPLETE, SoundCategory.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F));
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+ // Paper start - Fix SPIGOT-5989
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+ if (flag2 && !isLocAltered) {
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+ IBlockData data = worldserver1.getType(blockposition);
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+ worldserver1.setTypeAndData(blockposition, data.set(BlockRespawnAnchor.a, data.get(BlockRespawnAnchor.a) - 1), 3);
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+ entityplayer1.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.BLOCK_RESPAWN_ANCHOR_DEPLETE, SoundCategory.BLOCKS, (double) location.getX(), (double) location.getY(), (double) location.getZ(), 1.0F, 1.0F));
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+ // Paper end
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}
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// Added from changeDimension
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updateClient(entityplayer); // Update health, etc...
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