Paper/Spigot-Server-Patches/0444-Don-t-run-entity-collision-code-if-not-needed.patch
Shane Freeder abca14ff96 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6f9fe1d9 #562: Add API to set equipment silently
bcddb754 SPIGOT-6256: Add method to check if the entity is in water

CraftBukkit Changes:
878b4375 #772: Add API to set equipment silently
22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
2020-12-21 07:56:22 +00:00

31 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Apr 2020 17:56:07 -0700
Subject: [PATCH] Don't run entity collision code if not needed
Will not run if max entity craming is disabled and
the max collisions per entity is less than or equal to 0
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 6e96a59e9d0f51d850bf19ee59ad284822a9b576..25af1a69317cda73fb93689c899fcee676ff5c95 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2838,10 +2838,16 @@ public abstract class EntityLiving extends Entity {
protected void doTick() {}
protected void collideNearby() {
+ // Paper - start don't run getEntities if we're not going to use its result
+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
+ return;
+ }
+ // Paper - end don't run getEntities if we're not going to use its result
List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
if (!list.isEmpty()) {
- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ // Paper - move up
int j;
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {