Paper/patches/server/0673-Config-option-for-Piglins-guarding-chests.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

19 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 2 Dec 2020 03:07:58 -0800
Subject: [PATCH] Config option for Piglins guarding chests
diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
index a3c28f327627b340905ba61238ce8454db0ec9ee..c3a2b83794c612340edf0bc67f58917f1f96db45 100644
--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
@@ -477,6 +477,7 @@ public class PiglinAi {
}
public static void angerNearbyPiglins(Player player, boolean blockOpen) {
+ if (!player.level.paperConfig().entities.behavior.piglinsGuardChests) return; // Paper
List<Piglin> list = player.level.getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {