Paper/Spigot-Server-Patches/0384-improve-CraftWorld-isChunkLoaded.patch
2019-09-29 15:02:04 -05:00

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From baa3dd45ad57cf4059302cee17998fa773a5bb22 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
Subject: [PATCH] improve CraftWorld#isChunkLoaded
getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index ab357095d..38939ce81 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -402,14 +402,13 @@ public class CraftWorld implements World {
@Override
public boolean isChunkLoaded(int x, int z) {
- net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAt(x, z, false);
- return chunk != null;
+ return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
}
@Override
public boolean isChunkGenerated(int x, int z) {
try {
- return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.chunkExists(new ChunkCoordIntPair(x, z));
+ return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.chunkExists(new ChunkCoordIntPair(x, z)); // Paper
} catch (IOException ex) {
throw new RuntimeException(ex);
}
--
2.23.0