geforkt von Mirrors/Paper
aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
66 Zeilen
4.7 KiB
Diff
66 Zeilen
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 7 Jul 2021 16:19:41 -0700
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Subject: [PATCH] Fixes kick event leave message not being sent
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 8a8816b27699724ea90329ac291af492b74e2504..512e072268ed5eab2d154c38c3c2f7eca93dba77 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -457,7 +457,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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this.connection.send(new ClientboundDisconnectPacket(ichatbasecomponent), (future) -> {
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this.connection.disconnect(ichatbasecomponent);
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});
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- this.onDisconnect(ichatbasecomponent); // CraftBukkit - fire quit instantly
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+ this.onDisconnect(ichatbasecomponent, event.leaveMessage()); // CraftBukkit - fire quit instantly // Paper - use kick event leave message
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this.connection.setReadOnly();
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MinecraftServer minecraftserver = this.server;
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Connection networkmanager = this.connection;
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@@ -1851,6 +1851,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@Override
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public void onDisconnect(Component reason) {
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+ // Paper start
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+ this.onDisconnect(reason, null);
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+ }
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+ public void onDisconnect(Component reason, @Nullable net.kyori.adventure.text.Component quitMessage) {
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+ // Paper end
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// CraftBukkit start - Rarely it would send a disconnect line twice
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if (this.processedDisconnect) {
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return;
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@@ -1867,7 +1872,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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this.player.disconnect();
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// Paper start - Adventure
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- net.kyori.adventure.text.Component quitMessage = this.server.getPlayerList().disconnect(this.player);
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+ quitMessage = quitMessage == null ? this.server.getPlayerList().disconnect(this.player) : this.server.getPlayerList().disconnect(this.player, quitMessage); // Paper - pass in quitMessage to fix kick message not being used
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if ((quitMessage != null) && !quitMessage.equals(net.kyori.adventure.text.Component.empty())) {
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this.server.getPlayerList().broadcastMessage(PaperAdventure.asVanilla(quitMessage), ChatType.SYSTEM, Util.NIL_UUID);
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// Paper end
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 047145064e95d3d9cf398e61a17bb8ea8b46a0a0..f2e5b5c1862dd650dc34dcaead68e5ffca0882d4 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -587,6 +587,11 @@ public abstract class PlayerList {
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}
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public net.kyori.adventure.text.Component disconnect(ServerPlayer entityplayer) { // Paper - return Component
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+ // Paper start
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+ return this.disconnect(entityplayer, net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, com.destroystokyo.paper.PaperConfig.useDisplayNameInQuit ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())));
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+ }
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+ public net.kyori.adventure.text.Component disconnect(ServerPlayer entityplayer, net.kyori.adventure.text.Component leaveMessage) {
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+ // Paper end
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ServerLevel worldserver = entityplayer.getLevel();
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entityplayer.awardStat(Stats.LEAVE_GAME);
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@@ -597,7 +602,7 @@ public abstract class PlayerList {
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entityplayer.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
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}
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- PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, com.destroystokyo.paper.PaperConfig.useDisplayNameInQuit ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())), entityplayer.quitReason); // Paper - quit reason
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+ PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), leaveMessage, entityplayer.quitReason); // Paper - quit reason
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if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
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entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
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