Paper/patches/server/0717-Fix-return-value-of-Block-applyBoneMeal-always-being.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

20 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 28 Jun 2021 18:16:52 -0700
Subject: [PATCH] Fix return value of Block#applyBoneMeal always being false
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
index 0b909c0e2137250895b17a0fb5da0c188c402fe1..f20484b74197353adec0a3cd2c42f88aa9fdd4e6 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
@@ -677,7 +677,7 @@ public class CraftBlock implements Block {
Direction direction = CraftBlock.blockFaceToNotch(face);
UseOnContext context = new UseOnContext(this.getCraftWorld().getHandle(), null, InteractionHand.MAIN_HAND, Items.BONE_MEAL.getDefaultInstance(), new BlockHitResult(Vec3.ZERO, direction, this.getPosition(), false));
- return BoneMealItem.applyBonemeal(context) == InteractionResult.SUCCESS;
+ return BoneMealItem.applyBonemeal(context) == InteractionResult.CONSUME; // Paper - CONSUME is returned on success server-side (see BoneMealItem.applyBoneMeal and InteractionResult.sidedSuccess(boolean))
}
@Override