Paper/patches/server/0674-Add-raw-address-to-AsyncPlayerPreLoginEvent.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

26 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Connor Linfoot <connorlinfoot@me.com>
Date: Wed, 12 May 2021 08:09:19 +0100
Subject: [PATCH] Add raw address to AsyncPlayerPreLoginEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index f4cff18afa816aa7efb2f80e0af51216129963a4..45e77d96f673ce68cf15ce3d45fd1eeffed4d8d8 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -351,12 +351,13 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
// Paper end
String playerName = ServerLoginPacketListenerImpl.this.gameProfile.getName();
java.net.InetAddress address = ((java.net.InetSocketAddress) ServerLoginPacketListenerImpl.this.connection.getRemoteAddress()).getAddress();
+ java.net.InetAddress rawAddress = ((java.net.InetSocketAddress) connection.getRawAddress()).getAddress(); // Paper
java.util.UUID uniqueId = ServerLoginPacketListenerImpl.this.gameProfile.getId();
final org.bukkit.craftbukkit.CraftServer server = ServerLoginPacketListenerImpl.this.server.server;
// Paper start
PlayerProfile profile = CraftPlayerProfile.asBukkitMirror(ServerLoginPacketListenerImpl.this.gameProfile);
- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, rawAddress, uniqueId, profile);
server.getPluginManager().callEvent(asyncEvent);
profile = asyncEvent.getPlayerProfile();
profile.complete(true);