geforkt von Mirrors/Paper
aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 21 Apr 2021 15:58:19 -0700
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Subject: [PATCH] Added PlayerDeepSleepEvent
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 3ea6ec6cd8a081fd427319bb01ea23e4670e8507..503c4e296d6f59c6480f6fb9ff5fed47b25d6102 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -247,6 +247,11 @@ public abstract class Player extends LivingEntity {
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if (this.isSleeping()) {
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++this.sleepCounter;
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+ // Paper start
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+ if (this.sleepCounter == 100) {
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+ if (!new io.papermc.paper.event.player.PlayerDeepSleepEvent((org.bukkit.entity.Player) getBukkitEntity()).callEvent()) { this.sleepCounter = Integer.MIN_VALUE; }
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+ }
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+ // Paper end
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if (this.sleepCounter > 100) {
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this.sleepCounter = 100;
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}
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