geforkt von Mirrors/Paper
aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
28 Zeilen
1.3 KiB
Diff
28 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dmitry Sidorov <jonmagon@gmail.com>
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Date: Thu, 4 Feb 2021 20:32:01 +0300
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Subject: [PATCH] Drop carried item when player has disconnected
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Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
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Closes #5036
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index b26f03e163cbff2466f1ed0efd22c8e6059b7b00..c0b4b4827c03a466752db32734a60813ec98c863 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -614,6 +614,14 @@ public abstract class PlayerList {
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}
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// Paper end
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+ // Paper - Drop carried item when player has disconnected
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+ if (!entityplayer.containerMenu.getCarried().isEmpty()) {
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+ net.minecraft.world.item.ItemStack carried = entityplayer.containerMenu.getCarried();
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+ entityplayer.containerMenu.setCarried(net.minecraft.world.item.ItemStack.EMPTY);
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+ entityplayer.drop(carried, false);
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+ }
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+ // Paper end
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+
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this.save(entityplayer);
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if (entityplayer.isPassenger()) {
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Entity entity = entityplayer.getRootVehicle();
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