Paper/patches/server/0631-stop-firing-pressure-plate-EntityInteractEvent-for-i.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

20 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Trigary <trigary0@gmail.com>
Date: Tue, 2 Feb 2021 09:17:59 +0100
Subject: [PATCH] stop firing pressure plate EntityInteractEvent for ignored
entities
diff --git a/src/main/java/net/minecraft/world/level/block/PressurePlateBlock.java b/src/main/java/net/minecraft/world/level/block/PressurePlateBlock.java
index f12bf33aa8cc8043052aa1048087f61d9a6d4d52..ae5b052b80665bfba126f5ca5dcd78608cb27d48 100644
--- a/src/main/java/net/minecraft/world/level/block/PressurePlateBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/PressurePlateBlock.java
@@ -81,6 +81,7 @@ public class PressurePlateBlock extends BasePressurePlateBlock {
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ if (entity.isIgnoringBlockTriggers()) continue; // Paper - don't call event for ignored entities
// CraftBukkit start - Call interact event when turning on a pressure plate
if (this.getSignalForState(world.getBlockState(pos)) == 0) {