Paper/patches/server/0626-Expose-Tracked-Players.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

33 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tom <cryptite@gmail.com>
Date: Fri, 26 Feb 2021 16:24:25 -0600
Subject: [PATCH] Expose Tracked Players
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 30e042a37692053d8333191487ec48eeb8c6b502..4a75642cfdf5a6eda43baa76f6a2e2a543e301ce 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2350,6 +2350,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
// Paper end
+ // Paper start
+ @Override
+ public Set<Player> getTrackedPlayers() {
+ if (entity.tracker == null) {
+ return java.util.Collections.emptySet();
+ }
+
+ Set<Player> set = new HashSet<>(entity.tracker.seenBy.size());
+ for (net.minecraft.server.network.ServerPlayerConnection connection : entity.tracker.seenBy) {
+ set.add(connection.getPlayer().getBukkitEntity().getPlayer());
+ }
+ return set;
+ }
+ // Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{