Paper/patches/server/0598-Fix-villager-boat-exploit.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

27 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 11 Jan 2021 12:43:51 -0800
Subject: [PATCH] Fix villager boat exploit
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 523a6163c9ac3eadebdd185d291aad21c33caae8..6c167952102548c5f766eaa8e022e213cc20bd74 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -621,6 +621,15 @@ public abstract class PlayerList {
PlayerList.LOGGER.debug("Removing player mount");
entityplayer.stopRiding();
entity.getPassengersAndSelf().forEach((entity1) -> {
+ // Paper start
+ if (entity1 instanceof net.minecraft.world.entity.npc.AbstractVillager) {
+ final net.minecraft.world.entity.npc.AbstractVillager villager = (net.minecraft.world.entity.npc.AbstractVillager) entity1;
+ final net.minecraft.world.entity.player.Player human = villager.getTradingPlayer();
+ if (human != null) {
+ villager.setTradingPlayer(null);
+ }
+ }
+ // Paper end
entity1.setRemoved(Entity.RemovalReason.UNLOADED_WITH_PLAYER);
});
}