Paper/patches/server/0587-Guardian-beam-workaround.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

21 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gabscap <git@gabscap.de>
Date: Sat, 19 Mar 2016 22:25:11 +0100
Subject: [PATCH] Guardian beam workaround
This patch is a workaround for MC-165595
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
index 9ec6145fe04ec64bbee8ec6a837719caebdbc6f5..689ad22925b2561f7c8db961743eb1f821dbb25f 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
@@ -8,7 +8,7 @@ public class ClientboundSetTimePacket implements Packet<ClientGamePacketListener
private final long dayTime;
public ClientboundSetTimePacket(long time, long timeOfDay, boolean doDaylightCycle) {
- this.gameTime = time;
+ this.gameTime = time % 192000; // Paper - fix guardian beam
long l = timeOfDay;
if (!doDaylightCycle) {
l = -timeOfDay;