Paper/patches/server/0558-Add-LivingEntity-clearActiveItem.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

25 Zeilen
1014 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Anrza <andrzejrzeczycki314@gmail.com>
Date: Wed, 15 Jul 2020 12:08:49 +0200
Subject: [PATCH] Add LivingEntity#clearActiveItem
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index b6f9dff2b634ca40fda6a9ed82cd472e29d1ce0d..904c864250b3f17f3840051a2e898ef74021e2ad 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -778,6 +778,13 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
return getHandle().getUseItem().asBukkitMirror();
}
+ // Paper start
+ @Override
+ public void clearActiveItem() {
+ getHandle().stopUsingItem();
+ }
+ // Paper end
+
@Override
public int getItemUseRemainingTime() {
return getHandle().getUseItemRemainingTicks();