Paper/patches/server/0527-Don-t-mark-dirty-in-invalid-locations-SPIGOT-6086.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

19 Zeilen
941 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 27 Sep 2020 16:25:24 +0200
Subject: [PATCH] Don't mark dirty in invalid locations (SPIGOT-6086)
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 72dd0141cb360c346690ecdb1e14d2c94ae6de90..ed9588e4f0e9da2c6bdf2b34357d8de46131f84c 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -257,6 +257,7 @@ public class ChunkHolder {
}
public void blockChanged(BlockPos pos) {
+ if (!pos.isValidLocation(levelHeightAccessor)) return; // Paper - SPIGOT-6086 for all invalid locations; avoid acquiring locks
LevelChunk chunk = this.getSendingChunk(); // Paper - no-tick view distance
if (chunk != null) {