geforkt von Mirrors/Paper
aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
53 Zeilen
3.0 KiB
Diff
53 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 17 Sep 2020 00:36:05 +0100
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Subject: [PATCH] Extend block drop capture to capture all items added to the
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world
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index e60d2ef3482c002b082ee84f34b9e681447fa09e..01abe5e21639b990e5ae6d2021cd86149ddf93e5 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1166,6 +1166,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getName(entity.getEntityType())); // CraftBukkit
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return false;
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} else {
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+ // Paper start - capture all item additions to the world
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+ if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
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+ captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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+ return true;
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+ }
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+ // Paper end
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+
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if (!CraftEventFactory.doEntityAddEventCalling(this, entity, spawnReason)) {
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return false;
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 81275857101522b2bb8824313159744036a1cc4f..2fb45e48cc5845c71cca21c43bb012f3eb6a0b53 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -7,6 +7,7 @@ import net.minecraft.world.InteractionResult;
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import net.minecraft.world.InteractionResultHolder;
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import net.minecraft.world.MenuProvider;
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import net.minecraft.world.entity.EquipmentSlot;
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+import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.DoubleHighBlockItem;
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import net.minecraft.world.item.ItemStack;
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@@ -424,10 +425,12 @@ public class ServerPlayerGameMode {
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// return true; // CraftBukkit
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}
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// CraftBukkit start
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+ java.util.List<ItemEntity> itemsToDrop = level.captureDrops; // Paper - store current list
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+ level.captureDrops = null; // Paper - Remove this earlier so that we can actually drop stuff
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if (event.isDropItems()) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, level.captureDrops);
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - use stored ref
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}
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- level.captureDrops = null;
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+ //world.captureDrops = null; // Paper - move up
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// Drop event experience
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if (flag && event != null) {
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