Paper/patches/server/0508-Don-t-require-FACING-data.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

36 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 23 Aug 2020 19:01:04 +0200
Subject: [PATCH] Don't require FACING data
diff --git a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
index 0c286d7254f653bc855b1cb329fa76e3c1669b3c..05c0f0049421bc897f8e722331e30a6756ebbeea 100644
--- a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
@@ -14,20 +14,22 @@ import org.bukkit.event.block.BlockDispenseEvent;
// CraftBukkit end
public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
+ private Direction enumdirection; // Paper
public DefaultDispenseItemBehavior() {}
@Override
public final ItemStack dispense(BlockSource pointer, ItemStack stack) {
+ enumdirection = pointer.getBlockState().getValue(DispenserBlock.FACING); // Paper - cache facing direction
ItemStack itemstack1 = this.execute(pointer, stack);
this.playSound(pointer);
- this.playAnimation(pointer, (Direction) pointer.getBlockState().getValue(DispenserBlock.FACING));
+ this.playAnimation(pointer, enumdirection); // Paper - cache facing direction
return itemstack1;
}
protected ItemStack execute(BlockSource pointer, ItemStack stack) {
- Direction enumdirection = (Direction) pointer.getBlockState().getValue(DispenserBlock.FACING);
+ // Paper - cached enum direction
Position iposition = DispenserBlock.getDispensePosition(pointer);
ItemStack itemstack1 = stack.split(1);