Paper/patches/server/0507-Add-playPickupItemAnimation-to-LivingEntity.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

22 Zeilen
995 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 23 Aug 2020 19:36:22 +0200
Subject: [PATCH] Add playPickupItemAnimation to LivingEntity
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index ae0e55e938f34e3d7fb25bbdb1f3e83067f5d9cf..b6f9dff2b634ca40fda6a9ed82cd472e29d1ce0d 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -811,5 +811,10 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
((Mob) getHandle()).getJumpControl().jump();
}
}
+
+ @Override
+ public void playPickupItemAnimation(org.bukkit.entity.Item item, int quantity) {
+ getHandle().take(((CraftItem) item).getHandle(), quantity);
+ }
// Paper end
}