geforkt von Mirrors/Paper
aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
22 Zeilen
995 B
Diff
22 Zeilen
995 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 23 Aug 2020 19:36:22 +0200
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Subject: [PATCH] Add playPickupItemAnimation to LivingEntity
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index ae0e55e938f34e3d7fb25bbdb1f3e83067f5d9cf..b6f9dff2b634ca40fda6a9ed82cd472e29d1ce0d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -811,5 +811,10 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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((Mob) getHandle()).getJumpControl().jump();
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}
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}
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+
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+ @Override
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+ public void playPickupItemAnimation(org.bukkit.entity.Item item, int quantity) {
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+ getHandle().take(((CraftItem) item).getHandle(), quantity);
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+ }
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// Paper end
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}
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