geforkt von Mirrors/Paper
899bc53b79
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f47abd88 SPIGOT-6242: Fix some file line endings de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable CraftBukkit Changes: 4475707d SPIGOT-6244: /spawnpoint ignores angle 8b3b096d SPIGOT-6242: Fix some file line endings 4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent results in a "Unable to summon entity due to duplicate UUIDs" error 2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
20 Zeilen
1.3 KiB
Diff
20 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 583833f8634cb5b02cd8dcbb74c9876fb854bceb..afe61a1ddc75f155836411b6749198f71ed09919 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -154,7 +154,7 @@ public class Explosion {
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int i1 = MathHelper.floor(this.posY + (double) f2 + 1.0D);
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int j1 = MathHelper.floor(this.posZ - (double) f2 - 1.0D);
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int k1 = MathHelper.floor(this.posZ + (double) f2 + 1.0D);
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- List<Entity> list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ List<Entity> list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
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Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
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for (int l1 = 0; l1 < list.size(); ++l1) {
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