13
0
geforkt von Mirrors/Paper
Paper/patches/server/0288-BlockDestroyEvent.patch
Owen 19a620213f
Fix experience & improvements to block events (#8067)
This is a lot but basically adds a method to disable the dropping of experience and drops experience by default.
This way things that require XP to be dropped manually (via modification), they can drop XP themselves when needed but without touching anywhere else that may drop xp.

It should be noted this causes breakNaturally() to now drop experience.
2024-01-04 15:18:59 -05:00

54 Zeilen
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 Feb 2019 00:20:33 -0500
Subject: [PATCH] BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index b4f7e73fa673006ad0f8ea5a8de5a825aa75e41c..3ee67624e163a8c42cc8dab70aa05021baa2574b 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -31,6 +31,7 @@ import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.protocol.Packet;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
+import io.papermc.paper.util.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.FullChunkStatus;
import net.minecraft.server.level.ServerLevel;
@@ -669,9 +670,26 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return false;
} else {
FluidState fluid = this.getFluidState(pos);
+ // Paper start - while the above setAir method is named same and looks very similar
+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
+ boolean playEffect = true;
+ BlockState effectType = iblockdata;
+ int xp = iblockdata.getBlock().getExpDrop(iblockdata, (ServerLevel) this, pos, ItemStack.EMPTY, true);
+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, pos), fluid.createLegacyBlock().createCraftBlockData(), drop);
+ if (!event.callEvent()) {
+ return false;
+ }
+ effectType = ((CraftBlockData) event.getEffectBlock()).getState();
+ playEffect = event.playEffect();
+ drop = event.willDrop();
+ xp = event.getExpToDrop();
+ }
+ // Paper end
- if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
- this.levelEvent(2001, pos, Block.getId(iblockdata));
+ if (playEffect && !(effectType.getBlock() instanceof BaseFireBlock)) { // Paper
+ this.levelEvent(2001, pos, Block.getId(effectType)); // Paper
}
if (drop) {