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Paper/patches/api/0035-Add-PlayerUseUnknownEntityEvent.patch
2024-06-14 14:07:44 -07:00

103 Zeilen
3.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sat, 2 Apr 2016 05:08:36 -0400
Subject: [PATCH] Add PlayerUseUnknownEntityEvent
Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with
virtual entities/entities that are not actually known to the server.
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..dbb635686e9108b9d3df5d373e6972cca07c0621
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
@@ -0,0 +1,86 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.event.player.PlayerInteractAtEntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.util.Vector;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Represents an event that is called when a player right-clicks an unknown entity.
+ * Useful for plugins dealing with virtual entities (entities that aren't actually spawned on the server).
+ * <br>
+ * This event may be called multiple times per interaction with different interaction hands
+ * and with or without the clicked position.
+ */
+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final int entityId;
+ private final boolean attack;
+ private final @NotNull EquipmentSlot hand;
+ private final @Nullable Vector clickedPosition;
+
+ @ApiStatus.Internal
+ public PlayerUseUnknownEntityEvent(@NotNull Player player, int entityId, boolean attack, @NotNull EquipmentSlot hand, @Nullable Vector clickedPosition) {
+ super(player);
+ this.entityId = entityId;
+ this.attack = attack;
+ this.hand = hand;
+ this.clickedPosition = clickedPosition;
+ }
+
+ /**
+ * Returns the entity id of the unknown entity that was interacted with.
+ *
+ * @return the entity id of the entity that was interacted with
+ */
+ public int getEntityId() {
+ return this.entityId;
+ }
+
+ /**
+ * Returns whether the interaction was an attack.
+ *
+ * @return {@code true} if the player is attacking the entity, {@code false} if the player is interacting with the entity
+ */
+ public boolean isAttack() {
+ return this.attack;
+ }
+
+ /**
+ * Returns the hand used to perform this interaction.
+ *
+ * @return the hand used to interact
+ */
+ public @NotNull EquipmentSlot getHand() {
+ return this.hand;
+ }
+
+ /**
+ * Returns the position relative to the entity that was clicked, or {@code null} if not available.
+ * See {@link PlayerInteractAtEntityEvent} for more details.
+ *
+ * @return the position relative to the entity that was clicked, or {@code null} if not available
+ * @see PlayerInteractAtEntityEvent
+ */
+ public @Nullable Vector getClickedRelativePosition() {
+ return this.clickedPosition != null ? this.clickedPosition.clone() : null;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}