geforkt von Mirrors/Paper
a73ed9572e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: b76ceb4f5 PR-1235: Move EntityType return to base Entity class e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command 46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout 921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade" Spigot Changes: 94e187b5 Rebuild patches 3bce7935 SPIGOT-7091: Update bungeecord-chat
31 Zeilen
1.5 KiB
Diff
31 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 18 Sep 2022 13:10:18 -0400
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Subject: [PATCH] Add PrePlayerAttackEntityEvent
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index b69e0cd17467752707a33540cd6113dc21554ca1..53487f0a4fe672298c3b83d24a2a603641afcde8 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1239,8 +1239,17 @@ public abstract class Player extends LivingEntity {
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}
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public void attack(Entity target) {
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- if (target.isAttackable()) {
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- if (!target.skipAttackInteraction(this)) {
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+ // Paper start - PlayerAttackEntityEvent
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+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
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+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
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+ (org.bukkit.entity.Player) this.getBukkitEntity(),
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+ target.getBukkitEntity(),
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+ willAttack
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+ );
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+
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+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
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+ {
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+ // Paper end
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float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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float f1;
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