geforkt von Mirrors/Paper
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
30 Zeilen
1.5 KiB
Diff
30 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking an item's
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move method from Spigot's entity activation range check.
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diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
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index 507627a29f67c380314d2fa8ee56807ced8ee56a..2926fbb95705f4389ca599c3bf0421267b83d401 100644
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--- a/src/main/java/net/minecraft/server/EntityItem.java
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+++ b/src/main/java/net/minecraft/server/EntityItem.java
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@@ -86,7 +86,7 @@ public class EntityItem extends Entity {
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}
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}
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- if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
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+ if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 3) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
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this.move(EnumMoveType.SELF, this.getMot());
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float f = 0.98F;
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