geforkt von Mirrors/Paper
842e040c19
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 220bc594 #486: Add method to get player's attack cooldown 21853d39 SPIGOT-5681: Increase max plugin channel size 5b972adc Improve build process b55e58d9 Note which custom generator is missing required method CraftBukkit Changes:893ad93b
#650: Add method to get player's attack cooldownef706b06
#655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender.e0cfb347
SPIGOT-5689: Fireball.setDirection increases velocity too much94cb030f
SPIGOT-5673: swingHand API does not show to selfb331a055
SPIGOT-5680: isChunkGenerated creates empty region filese1335932
Improve build processa8ec1d60
Add a couple of method null checks to CraftWorldce66f693
Misc checkstyle fixes8bd0e9ab
SPIGOT-5669: Fix Beehive.isSedated Spigot Changes: 2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border ab8f6b5a Rebuild patches e7dc2f53 Rebuild patches
28 Zeilen
1.0 KiB
Diff
28 Zeilen
1.0 KiB
Diff
From ef6c8f1c4076d33dbbef736e15a7dc1b5224176e Mon Sep 17 00:00:00 2001
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From: connorhartley <vectrixu+gh@gmail.com>
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Date: Mon, 7 Jan 2019 14:43:48 -0600
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Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index c5b8e76e2c..17c9c90359 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1291,6 +1291,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void n() {
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this.cq = true;
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this.ejectPassengers();
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+
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+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
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+ if (this.isPassenger() && this.getVehicle() instanceof EntityPlayer) {
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+ this.stopRiding();
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+ }
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+ // Paper end
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+
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if (this.isSleeping()) {
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this.wakeup(true, false);
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}
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--
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2.26.2
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