geforkt von Mirrors/Paper
1358d1e914
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 881e06e5 PR-725: Add Item Unlimited Lifetime APIs CraftBukkit Changes: 74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall 64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn 2d760831 Increase outdated build delay 9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent 59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta Spigot Changes: ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue e19ddabd PR-1011: Add Item Unlimited Lifetime APIs 34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
52 Zeilen
2.0 KiB
Diff
52 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 10 Jun 2021 14:36:00 -0700
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Subject: [PATCH] Optimise BlockSoil nearby water lookup
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Apparently the abstract block iteration was taking about
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75% of the method call.
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diff --git a/src/main/java/net/minecraft/world/level/block/FarmBlock.java b/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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index 26a88f9d55538761da4737c9518bc7042dc6f6ea..499eae5ab30921f49045dc73bd077941255f727a 100644
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--- a/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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@@ -138,19 +138,27 @@ public class FarmBlock extends Block {
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}
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private static boolean isNearWater(LevelReader world, BlockPos pos) {
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- Iterator iterator = BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4)).iterator();
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-
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- BlockPos blockposition1;
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-
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ // Paper start - remove abstract block iteration
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+ int xOff = pos.getX();
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+ int yOff = pos.getY();
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+ int zOff = pos.getZ();
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+
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+ for (int dz = -4; dz <= 4; ++dz) {
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+ int z = dz + zOff;
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+ for (int dx = -4; dx <= 4; ++dx) {
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+ int x = xOff + dx;
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+ for (int dy = 0; dy <= 1; ++dy) {
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+ int y = dy + yOff;
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+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)world.getChunk(x >> 4, z >> 4);
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+ net.minecraft.world.level.material.FluidState fluid = chunk.getBlockStateFinal(x, y, z).getFluidState();
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+ if (fluid.is(FluidTags.WATER)) {
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+ return true;
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+ }
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+ }
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}
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+ }
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- blockposition1 = (BlockPos) iterator.next();
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- } while (!world.getFluidState(blockposition1).is(FluidTags.WATER));
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-
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- return true;
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+ return false;
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}
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@Override
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