Paper/src/main/java/net/minecraft/server/EntityArrow.java
2011-06-18 22:21:02 -04:00

301 Zeilen
13 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntityArrow extends Entity {
private int d = -1;
private int e = -1;
private int f = -1;
private int g = 0;
private int h = 0;
private boolean i = false;
public boolean a = false;
public int b = 0;
public EntityLiving shooter;
private int j;
private int k = 0;
public EntityArrow(World world) {
super(world);
this.b(0.5F, 0.5F);
}
public EntityArrow(World world, double d0, double d1, double d2) {
super(world);
this.b(0.5F, 0.5F);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
public EntityArrow(World world, EntityLiving entityliving) {
super(world);
this.shooter = entityliving;
this.a = entityliving instanceof EntityHuman;
this.b(0.5F, 0.5F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.s(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.setPosition(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
protected void b() {}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.j = 0;
}
public void o_() {
super.o_();
if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
}
int i = this.world.getTypeId(this.d, this.e, this.f);
if (i > 0) {
Block.byId[i].a(this.world, this.d, this.e, this.f);
AxisAlignedBB axisalignedbb = Block.byId[i].d(this.world, this.d, this.e, this.f);
if (axisalignedbb != null && axisalignedbb.a(Vec3D.create(this.locX, this.locY, this.locZ))) {
this.i = true;
}
}
if (this.b > 0) {
--this.b;
}
if (this.i) {
i = this.world.getTypeId(this.d, this.e, this.f);
int j = this.world.getData(this.d, this.e, this.f);
if (i == this.g && j == this.h) {
++this.j;
if (this.j == 1200) {
this.die();
}
} else {
this.i = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.j = 0;
this.k = 0;
}
} else {
++this.k;
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
float f1;
for (int k = 0; k < list.size(); ++k) {
Entity entity1 = (Entity) list.get(k);
if (entity1.n_() && (entity1 != this.shooter || this.k >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
float f2;
if (movingobjectposition != null) {
if (movingobjectposition.entity != null) {
// CraftBukkit start
boolean stick;
if (entity instanceof EntityLiving) {
CraftServer server = this.world.getServer();
// TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// or leave as DamageCause.ENTITY_ATTACK
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 4;
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !event.getBounce();
} else {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
}
if (stick) {
// CraftBukkit end
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.die();
} else {
this.motX *= -0.10000000149011612D;
this.motY *= -0.10000000149011612D;
this.motZ *= -0.10000000149011612D;
this.yaw += 180.0F;
this.lastYaw += 180.0F;
this.k = 0;
}
} else {
this.d = movingobjectposition.b;
this.e = movingobjectposition.c;
this.f = movingobjectposition.d;
this.g = this.world.getTypeId(this.d, this.e, this.f);
this.h = this.world.getData(this.d, this.e, this.f);
this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.i = true;
this.b = 7;
}
}
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.03F;
if (this.ac()) {
for (int l = 0; l < 4; ++l) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
}
f3 = 0.8F;
}
this.motX *= (double) f3;
this.motY *= (double) f3;
this.motZ *= (double) f3;
this.motY -= (double) f1;
this.setPosition(this.locX, this.locY, this.locZ);
}
}
public void b(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.d);
nbttagcompound.a("yTile", (short) this.e);
nbttagcompound.a("zTile", (short) this.f);
nbttagcompound.a("inTile", (byte) this.g);
nbttagcompound.a("inData", (byte) this.h);
nbttagcompound.a("shake", (byte) this.b);
nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
nbttagcompound.a("player", this.a);
}
public void a(NBTTagCompound nbttagcompound) {
this.d = nbttagcompound.d("xTile");
this.e = nbttagcompound.d("yTile");
this.f = nbttagcompound.d("zTile");
this.g = nbttagcompound.c("inTile") & 255;
this.h = nbttagcompound.c("inData") & 255;
this.b = nbttagcompound.c("shake") & 255;
this.i = nbttagcompound.c("inGround") == 1;
this.a = nbttagcompound.m("player");
}
public void b(EntityHuman entityhuman) {
if (!this.world.isStatic) {
if (this.i && this.a && this.b <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();
}
}
}
}