Paper/Spigot-Server-Patches/0341-PlayerDeathEvent-getItemsToKeep.patch
Aikar c4d9cc8318
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1b5ad2af SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable

CraftBukkit Changes:
058b4df95 SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable
2021-01-28 19:32:08 -05:00

75 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 07fbda110ed1a4f0286fe6352dbe90d54ee680ec..d34cbba632c8847fe40cf68acf4ec204cde8c2bc 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -564,6 +564,46 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
});
}
+ // Paper start - process inventory
+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+ if (inv == null) {
+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+ if (!itemsToKeep.isEmpty()) {
+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+ event.getEntity().getInventory().addItem(itemStack);
+ }
+ }
+
+ return;
+ }
+
+ for (int i = 0; i < inv.size(); ++i) {
+ ItemStack item = inv.get(i);
+ if (EnchantmentManager.shouldNotDrop(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ continue;
+ }
+
+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+ boolean keep = false;
+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+ while (iterator.hasNext()) {
+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+ if (bukkitStack.equals(itemStack)) {
+ iterator.remove();
+ keep = true;
+ break;
+ }
+ }
+
+ if (!keep) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ }
+ }
+ }
+ // Paper end
+
@Override
public void die(DamageSource damagesource) {
boolean flag = this.world.getGameRules().getBoolean(GameRules.SHOW_DEATH_MESSAGES);
@@ -653,7 +693,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.dropExperience();
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
- this.inventory.clear();
+ // Paper start - replace logic
+ for (NonNullList<ItemStack> inv : this.inventory.getComponents()) {
+ processKeep(event, inv);
+ }
+ processKeep(event, null);
+ // Paper end
}
this.setSpectatorTarget(this); // Remove spectated target