Paper/Spigot-Server-Patches/0034-Disable-thunder.patch
Shane Freeder 0ea3083817
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input
a4d18241 #581: Add methods to modify despawn delay for wandering villagers

CraftBukkit Changes:
0cd8f19f #802: Add methods to modify despawn delay for wandering villagers
d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash
8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
2021-02-16 17:13:49 +00:00

34 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 14:52:43 -0600
Subject: [PATCH] Disable thunder
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 2222c1bb5f8625eee4d88946e4bfdfa2fe598977..083e421f8496b5336af473b108498ed28b984774 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -166,4 +166,9 @@ public class PaperWorldConfig {
private void disableExplosionKnockback(){
disableExplosionKnockback = getBoolean("disable-explosion-knockback", false);
}
+
+ public boolean disableThunder;
+ private void disableThunder() {
+ disableThunder = getBoolean("disable-thunder", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 89c22be536a45199a29d328b125bdcb9c2848d65..d61d1d5b15c14e673ca17648c66335991194b7bf 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -475,7 +475,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
gameprofilerfiller.enter("thunder");
BlockPosition blockposition;
- if (flag && this.W() && this.random.nextInt(100000) == 0) {
+ if (!this.paperConfig.disableThunder && flag && this.W() && this.random.nextInt(100000) == 0) { // Paper - Disable thunder
blockposition = this.a(this.a(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);