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Paper/patches/server/0679-Execute-chunk-tasks-fairly-for-worlds-while-waiting-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 533e1225b863ef314b7defebc4787304fd19f5a1..6d80102287f3976ea7f0912bcbd5ff0a2088a0e1 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1343,6 +1343,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (super.pollTask()) {
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
if (this.tickRateManager.isSprinting() || this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
@@ -1350,12 +1351,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
}
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first
}
}