geforkt von Mirrors/Paper
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
28 Zeilen
1.4 KiB
Diff
28 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Noah van der Aa <ndvdaa@gmail.com>
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Date: Mon, 29 Apr 2024 23:12:33 +0200
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Subject: [PATCH] Catch JsonParseException in block entity names
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As a result, data that no longer parses correctly will not crash the server
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instead just logging the exception and continuing (and in most cases should
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fix the data)
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Player data is fixed pretty much immediately but some block data (like
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Shulkers) may need to be changed in order for it to re-save properly
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No more crashing though.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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index 81d9a4e6bc1bc4f992ecb77b176daf89d645bbf2..e79b1ccbdf12006d72401b5be1ac25187033ec59 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
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@@ -151,7 +151,7 @@ public class SkullBlockEntity extends BlockEntity {
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}
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if (nbt.contains("custom_name", 8)) {
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- this.customName = Component.Serializer.fromJson(nbt.getString("custom_name"), registryLookup);
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+ this.customName = BlockEntity.parseCustomNameSafe(nbt.getString("custom_name"), registryLookup); // Paper
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} else {
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this.customName = null;
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}
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