geforkt von Mirrors/Paper
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
79 Zeilen
3.8 KiB
Diff
79 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 15 Jun 2018 00:30:32 -0400
|
|
Subject: [PATCH] Configurable LootPool luck formula
|
|
|
|
Rewrites the Vanilla luck application formula so that luck can be
|
|
applied to items that do not have any quality defined.
|
|
|
|
See: https://luckformula.emc.gs for data and details
|
|
-----------
|
|
|
|
The rough summary is:
|
|
My goal was that in a pool, when luck was applied, the pool
|
|
rebalances so the percentages for bigger items is
|
|
lowered and smaller items is boosted.
|
|
|
|
Do this by boosting and then reducing the weight value,
|
|
so that larger numbers are penalized more than smaller numbers.
|
|
resulting in a larger reduction of entries for more common
|
|
items than the reduction on small weights,
|
|
giving smaller weights more of a chance
|
|
|
|
-----------
|
|
|
|
This work kind of obsoletes quality, but quality would be useful
|
|
for 2 items with same weight that you want luck to impact
|
|
in varying directions.
|
|
|
|
Fishing still falls into that as the weights are closer, so luck
|
|
will invalidate junk more.
|
|
|
|
This change will result in some major changes to fishing formulas.
|
|
|
|
-----------
|
|
|
|
I would love to see this change in Vanilla, so Mojang please pull :)
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
|
|
index 8e4f33319be13c9d971af40cad2d3f75b1bfff35..8124ea41ac887dbc8438a565ed411821cf4a893c 100644
|
|
--- a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
|
|
+++ b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
|
|
@@ -126,9 +126,35 @@ public abstract class LootPoolSingletonContainer extends LootPoolEntryContainer
|
|
protected abstract class EntryBase implements LootPoolEntry {
|
|
@Override
|
|
public int getWeight(float luck) {
|
|
- return Math.max(Mth.floor((float)LootPoolSingletonContainer.this.weight + (float)LootPoolSingletonContainer.this.quality * luck), 0);
|
|
+ // Paper start - Configurable LootPool luck formula
|
|
+ // SEE: https://luckformula.emc.gs for details and data
|
|
+ if (LootPoolSingletonContainer.this.lastLuck != null && LootPoolSingletonContainer.this.lastLuck == luck) {
|
|
+ return lastWeight;
|
|
+ }
|
|
+ // This is vanilla
|
|
+ float qualityModifer = (float) LootPoolSingletonContainer.this.quality * luck;
|
|
+ double baseWeight = (LootPoolSingletonContainer.this.weight + qualityModifer);
|
|
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.useAlternativeLuckFormula) {
|
|
+ // Random boost to avoid losing precision in the final int cast on return
|
|
+ final int weightBoost = 100;
|
|
+ baseWeight *= weightBoost;
|
|
+ // If we have vanilla 1, bump that down to 0 so nothing is is impacted
|
|
+ // vanilla 3 = 300, 200 basis = impact 2%
|
|
+ // =($B2*(($B2-100)/100/100))
|
|
+ double impacted = baseWeight * ((baseWeight - weightBoost) / weightBoost / 100);
|
|
+ // =($B$7/100)
|
|
+ float luckModifier = Math.min(100, luck * 10) / 100;
|
|
+ // =B2 - (C2 *($B$7/100))
|
|
+ baseWeight = Math.ceil(baseWeight - (impacted * luckModifier));
|
|
+ }
|
|
+ LootPoolSingletonContainer.this.lastLuck = luck;
|
|
+ LootPoolSingletonContainer.this.lastWeight = (int) Math.max(Math.floor(baseWeight), 0);
|
|
+ return lastWeight;
|
|
}
|
|
}
|
|
+ private Float lastLuck = null;
|
|
+ private int lastWeight = 0;
|
|
+ // Paper end - Configurable LootPool luck formula
|
|
|
|
@FunctionalInterface
|
|
protected interface EntryConstructor {
|