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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0329-Add-option-to-prevent-players-from-moving-into-unloa.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

68 Zeilen
4.3 KiB
Diff

From 228d99096ce38699ea2e026992cfe006ca6cc584 Mon Sep 17 00:00:00 2001
From: Gabriele C <sgdc3.mail@gmail.com>
Date: Mon, 22 Oct 2018 17:34:10 +0200
Subject: [PATCH] Add option to prevent players from moving into unloaded
chunks #1551
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 63f313a92..2299860b8 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -429,4 +429,9 @@ public class PaperWorldConfig {
this.armorStandTick = this.getBoolean("armor-stands-tick", this.armorStandTick);
log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default");
}
+
+ public boolean preventMovingIntoUnloadedChunks = false;
+ private void preventMovingIntoUnloadedChunks() {
+ preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 7770ed312..408c1e404 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -347,6 +347,13 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && !worldserver.isChunkLoaded((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4)) {
+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
+ return;
+ }
+ // Paper end
+
if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isExemptPlayer()) {
// CraftBukkit end
PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), d6, d7, d8);
@@ -891,9 +898,9 @@ public class PlayerConnection implements PacketListenerPlayIn {
double d1 = this.player.locY;
double d2 = this.player.locZ;
double d3 = this.player.locY;
- double d4 = packetplayinflying.a(this.player.locX);
+ double d4 = packetplayinflying.a(this.player.locX);double toX = d4; // Paper - OBFHELPER
double d5 = packetplayinflying.b(this.player.locY);
- double d6 = packetplayinflying.c(this.player.locZ);
+ double d6 = packetplayinflying.c(this.player.locZ);double toZ = d6; // Paper - OBFHELPER
float f = packetplayinflying.a(this.player.yaw);
float f1 = packetplayinflying.b(this.player.pitch);
double d7 = d4 - this.l;
@@ -932,6 +939,12 @@ public class PlayerConnection implements PacketListenerPlayIn {
} else {
speed = player.abilities.walkSpeed * 10f;
}
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX != toX || this.player.locZ != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
+ this.internalTeleport(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch, Collections.emptySet());
+ return;
+ }
+ // Paper end
if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean(GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isGliding())) {
float f2 = this.player.isGliding() ? 300.0F : 100.0F;
--
2.22.0