Paper/Spigot-API-Patches/0071-Add-PlayerArmorChangeEvent.patch
Shane Freeder 0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00

153 Zeilen
4.7 KiB
Diff

From 72e0411e853da36205ab8e3d24041de5d7b80ac5 Mon Sep 17 00:00:00 2001
From: pkt77 <parkerkt77@gmail.com>
Date: Fri, 10 Nov 2017 23:45:59 -0500
Subject: [PATCH] Add PlayerArmorChangeEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
new file mode 100644
index 000000000..2827a1002
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
@@ -0,0 +1,137 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+
+import java.util.Arrays;
+import java.util.Collections;
+import java.util.HashSet;
+import java.util.Set;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+import static org.bukkit.Material.*;
+
+/**
+ * Called when the player themselves change their armor items
+ * <p>
+ * Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
+ */
+public class PlayerArmorChangeEvent extends PlayerEvent {
+ private static final HandlerList HANDLERS = new HandlerList();
+
+ @NotNull private final SlotType slotType;
+ @Nullable private final ItemStack oldItem;
+ @Nullable private final ItemStack newItem;
+
+ public PlayerArmorChangeEvent(@NotNull Player player, @NotNull SlotType slotType, @Nullable ItemStack oldItem, @Nullable ItemStack newItem) {
+ super(player);
+ this.slotType = slotType;
+ this.oldItem = oldItem;
+ this.newItem = newItem;
+ }
+
+ /**
+ * Gets the type of slot being altered.
+ *
+ * @return type of slot being altered
+ */
+ @NotNull
+ public SlotType getSlotType() {
+ return this.slotType;
+ }
+
+ /**
+ * Gets the existing item that's being replaced
+ *
+ * @return old item
+ */
+ @Nullable
+ public ItemStack getOldItem() {
+ return this.oldItem;
+ }
+
+ /**
+ * Gets the new item that's replacing the old
+ *
+ * @return new item
+ */
+ @Nullable
+ public ItemStack getNewItem() {
+ return this.newItem;
+ }
+
+ @Override
+ public String toString() {
+ return "ArmorChangeEvent{" + "player=" + player + ", slotType=" + slotType + ", oldItem=" + oldItem + ", newItem=" + newItem + '}';
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLERS;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLERS;
+ }
+
+ public enum SlotType {
+ HEAD(DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, PUMPKIN, JACK_O_LANTERN),
+ CHEST(DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
+ LEGS(DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
+ FEET(DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
+
+ private final Set<Material> mutableTypes = new HashSet<>();
+ private Set<Material> immutableTypes;
+
+ SlotType(Material... types) {
+ this.mutableTypes.addAll(Arrays.asList(types));
+ }
+
+ /**
+ * Gets an immutable set of all allowed material types that can be placed in an
+ * armor slot.
+ *
+ * @return immutable set of material types
+ */
+ @NotNull
+ public Set<Material> getTypes() {
+ if (immutableTypes == null) {
+ immutableTypes = Collections.unmodifiableSet(mutableTypes);
+ }
+
+ return immutableTypes;
+ }
+
+ /**
+ * Gets the type of slot via the specified material
+ *
+ * @param material material to get slot by
+ * @return slot type the material will go in, or null if it won't
+ */
+ @Nullable
+ public static SlotType getByMaterial(@NotNull Material material) {
+ for (SlotType slotType : values()) {
+ if (slotType.getTypes().contains(material)) {
+ return slotType;
+ }
+ }
+ return null;
+ }
+
+ /**
+ * Gets whether or not this material can be equipped to a slot
+ *
+ * @param material material to check
+ * @return whether or not this material can be equipped
+ */
+ public static boolean isEquipable(@NotNull Material material) {
+ return getByMaterial(material) != null;
+ }
+ }
+}
--
2.21.0