Paper/CraftBukkit-Patches/0119-Implement-PlayerSpawnLocationEvent.patch
Thinkofdeath 461353e2cb SPIGOT-522: Remove the global api cache option
This was useful when plugins first started upgrading to uuid because each
plugin would implement their own way for grabbing uuid's from mojang. Because
none of them shared the result they would quickly hit the limits on the api
causing the conversion to either fail or pause for long periods of time. The
global api cache was a (very hacky) way to force all plugins to share a cache
but caused a few issues with plugins that expected a full implementation of
the HTTPURLConnection. Due to the fact that most servers/plugins have updated
now it seems to be a good time to remove this as its usefulness mostly has
expired.
2015-02-06 09:03:19 -06:00

42 Zeilen
1.8 KiB
Diff

From 25732da0b82a3de2f0fb7a36c9ac99948c707de9 Mon Sep 17 00:00:00 2001
From: ninja <xninja@openmailbox.org>
Date: Tue, 8 Apr 2014 14:05:19 +0200
Subject: [PATCH] Implement PlayerSpawnLocationEvent.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 3817428..7466eec 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -36,6 +36,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.util.Vector;
+import org.spigotmc.event.player.PlayerSpawnLocationEvent;
// CraftBukkit end
public abstract class PlayerList {
@@ -105,6 +106,19 @@ public abstract class PlayerList {
s1 = networkmanager.getSocketAddress().toString();
}
+ // Spigot start - spawn location event
+ Player bukkitPlayer = entityplayer.getBukkitEntity();
+ PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
+ Bukkit.getPluginManager().callEvent(ev);
+
+ Location loc = ev.getSpawnLocation();
+ WorldServer world = ((CraftWorld) loc.getWorld()).getHandle();
+
+ entityplayer.spawnIn(world);
+ entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
+ entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
+ // Spigot end
+
// CraftBukkit - Moved message to after join
// PlayerList.h.info(entityplayer.getName() + "[" + s1 + "] logged in with entity id " + entityplayer.getId() + " at (" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
--
2.1.0