geforkt von Mirrors/Paper
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
26 Zeilen
1.2 KiB
Diff
26 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:50:42 -0400
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Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
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index 349a0ea213f7f45e927d439985e121e8fa66c041..1ef7890da599d13e784861035e7891efcc4cd504 100644
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--- a/src/main/java/net/minecraft/server/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
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@@ -415,11 +415,11 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
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}
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if (this.remoteControlListener != null) {
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- this.remoteControlListener.b();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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}
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if (this.remoteStatusListener != null) {
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- this.remoteStatusListener.b();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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