Paper/patches/api/0182-Improve-Block-breakNaturally-API.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

69 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 2 Jan 2020 12:25:16 -0600
Subject: [PATCH] Improve Block#breakNaturally API
Adds bool param to trigger world particle effects
Adds bool param to trigger exp drops for blocks
Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index f468e9751f75fd355512e033c180de967de5b2d8..bf29d9b733afc7c62725d259f4920c4f211cc6d0 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -481,6 +481,52 @@ public interface Block extends Metadatable, Translatable {
*/
boolean breakNaturally(@Nullable ItemStack tool);
+ // Paper start
+ /**
+ * Breaks the block and spawns item drops as if a player had broken it
+ *
+ * @param triggerEffect Play the block break particle effect and sound
+ * @return true if the block was destroyed
+ * @see #breakNaturally(boolean, boolean) to trigger exp drops
+ */
+ default boolean breakNaturally(boolean triggerEffect) {
+ return this.breakNaturally(triggerEffect, false);
+ }
+
+ /**
+ * Breaks the block and spawns item drops as if a player had broken it
+ *
+ * @param triggerEffect Play the block break particle effect and sound
+ * @param dropExperience drop exp if the block normally does so
+ * @return true if the block was destroyed
+ */
+ boolean breakNaturally(boolean triggerEffect, boolean dropExperience);
+
+ /**
+ * Breaks the block and spawns item drops as if a player had broken it
+ * with a specific tool
+ *
+ * @param tool The tool or item in hand used for digging
+ * @param triggerEffect Play the block break particle effect and sound
+ * @return true if the block was destroyed
+ * @see #breakNaturally(ItemStack, boolean, boolean) to trigger exp drops
+ */
+ default boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect) {
+ return this.breakNaturally(tool, triggerEffect, false);
+ }
+
+ /**
+ * Breaks the block and spawns item drops as if a player had broken it
+ * with a specific tool
+ *
+ * @param tool The tool or item in hand used for digging
+ * @param triggerEffect Play the block break particle effect and sound
+ * @param dropExperience drop exp if the block normally does so
+ * @return true if the block was destroyed
+ */
+ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
+ // Paper end
+
/**
* Simulate bone meal application to this block (if possible).
*