geforkt von Mirrors/Paper
7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
44 Zeilen
2.0 KiB
Diff
44 Zeilen
2.0 KiB
Diff
From bc602d48baa44477814f087b0130a07c22f10a10 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 13 Apr 2014 14:41:23 +1000
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Subject: [PATCH] Use Offline Player Data Once if Required.
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If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
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diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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index 93ff8d3..efdcad7 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
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+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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@@ -196,10 +196,28 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
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try {
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File file1 = new File(this.playerDir, entityhuman.getUniqueID().toString() + ".dat");
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+ // Spigot Start
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+ boolean usingWrongFile = false;
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+ if ( !file1.exists() )
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+ {
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+ file1 = new File( this.playerDir, UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + entityhuman.getName() ).getBytes( "UTF-8" ) ).toString() + ".dat");
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+ if ( file1.exists() )
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+ {
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+ usingWrongFile = true;
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+ org.bukkit.Bukkit.getServer().getLogger().warning( "Using offline mode UUID file for player " + entityhuman.getName() + " as it is the only copy we can find." );
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+ }
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+ }
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+ // Spigot End
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if (file1.exists() && file1.isFile()) {
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nbttagcompound = NBTCompressedStreamTools.a((InputStream) (new FileInputStream(file1)));
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}
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+ // Spigot Start
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+ if ( usingWrongFile )
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+ {
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+ file1.renameTo( new File( file1.getPath() + ".offline-read" ) );
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+ }
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+ // Spigot End
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} catch (Exception exception) {
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a.warn("Failed to load player data for " + entityhuman.getName());
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}
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--
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1.9.1
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