geforkt von Mirrors/Paper
e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
100 Zeilen
2.8 KiB
Diff
100 Zeilen
2.8 KiB
Diff
From a5fc188f4ae9a73cf2c391bbf684aba1220eb83d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 27 Jan 2018 17:06:24 -0500
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Subject: [PATCH] Add ArmorStand Item Meta
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This is adds basic item meta for armor stands. It does not add all
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possible metadata however.
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There are armor, hand, and equipment types, as well as position data
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that can also be added here. This initial addition should serve a
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starting point for future additions in this area.
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diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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new file mode 100644
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index 000000000..7e4acfff1
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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@@ -0,0 +1,78 @@
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+package com.destroystokyo.paper.inventory.meta;
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+
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+import org.bukkit.inventory.meta.ItemMeta;
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+
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+public interface ArmorStandMeta extends ItemMeta {
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+
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+ /**
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+ * Gets whether the ArmorStand should be invisible when spawned
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+ *
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+ * @return true if this should be invisible
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+ */
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+ boolean isInvisible();
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+
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+ /**
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+ * Gets whether this ArmorStand should have no base plate when spawned
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+ *
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+ * @return true if it will not have a base plate
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+ */
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+ boolean hasNoBasePlate();
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+
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+ /**
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+ * Gets whether this ArmorStand should show arms when spawned
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+ *
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+ * @return true if it will show arms
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+ */
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+ boolean shouldShowArms();
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+
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+ /**
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+ * Gets whether this ArmorStand will be small when spawned
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+ *
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+ * @return true if it will be small
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+ */
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+ boolean isSmall();
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+
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+ /**
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+ * Gets whether this ArmorStand will be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @return true if it will be a marker
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+ */
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+ boolean isMarker();
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+
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+ /**
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+ * Sets that this ArmorStand should be invisible when spawned
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+ *
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+ * @param invisible true if set invisible
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+ */
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+ void setInvisible(boolean invisible);
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+
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+ /**
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+ * Sets that this ArmorStand should have no base plate when spawned
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+ *
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+ * @param noBasePlate true if no base plate
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+ */
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+ void setNoBasePlate(boolean noBasePlate);
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+
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+ /**
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+ * Sets that this ArmorStand should show arms when spawned
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+ *
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+ * @param showArms true if show arms
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+ */
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+ void setShowArms(boolean showArms);
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+
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+ /**
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+ * Sets that this ArmorStand should be small when spawned
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+ *
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+ * @param small true if small
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+ */
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+ void setSmall(boolean small);
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+
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+ /**
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+ * Sets that this ArmorStand should be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @param marker true if a marker
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+ */
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+ void setMarker(boolean marker);
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+}
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--
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2.25.1
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