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Paper/patches/server/0443-Fix-item-locations-dropped-from-campfires.patch
Owen 89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00

29 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 3 Oct 2020 20:32:25 -0500
Subject: [PATCH] Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
index c4cf6abf0a962794ddbb4d7a691406054062ffee..3a2afa6c1f6dfad7dc18d93b743cbea1eef0e4b8 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
@@ -82,7 +82,14 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
result = blockCookEvent.getResult();
itemstack1 = CraftItemStack.asNMSCopy(result);
// CraftBukkit end
- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
+ // Paper start - Fix item locations dropped from campfires
+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
+ while (!itemstack1.isEmpty()) {
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
+ world.addFreshEntity(droppedItem);
+ }
+ // Paper end - Fix item locations dropped from campfires
campfire.items.set(i, ItemStack.EMPTY);
world.sendBlockUpdated(pos, state, state, 3);
world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));