geforkt von Mirrors/Paper
526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
29 Zeilen
1.7 KiB
Diff
29 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Apr 2020 17:10:55 -0700
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Subject: [PATCH] Reduce blockpos allocation from pathfinding
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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index b125b9903454891e22a15a0a794d67be67fdb083..1cd7f0f1c7d62552e6609997c83f3df8dae13316 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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@@ -483,7 +483,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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return BlockPathTypes.DANGER_FIRE;
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}
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- if (world.getFluidState(pos).is(FluidTags.WATER)) {
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+ if (blockState.getFluidState().is(FluidTags.WATER)) { // Paper - Perf: Reduce blockpos allocation from pathfinding
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return BlockPathTypes.WATER_BORDER;
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}
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@@ -516,7 +516,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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} else if (blockState.is(Blocks.COCOA)) {
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return BlockPathTypes.COCOA;
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} else if (!blockState.is(Blocks.WITHER_ROSE) && !blockState.is(Blocks.POINTED_DRIPSTONE)) {
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- FluidState fluidState = world.getFluidState(pos);
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+ FluidState fluidState = blockState.getFluidState(); // Paper - Perf: Reduce blockpos allocation from pathfinding
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if (fluidState.is(FluidTags.LAVA)) {
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return BlockPathTypes.LAVA;
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} else if (isBurningBlock(blockState)) {
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