Paper/src/main/java/net/minecraft/server/EntityBlaze.java
GJ a0e50c36b9 [Bleeding] Fix Blazes not firing death events. Fixes BUKKIT-4898
Previously, due to the way that death events were called, Blazes only
fired death events when they dropped loot. This change fixes that,
enabling death events for Blazes whenever they die, regardless of loot
drops.
2013-12-13 22:21:11 -07:00

160 Zeilen
4.8 KiB
Java

package net.minecraft.server;
public class EntityBlaze extends EntityMonster {
private float bp = 0.5F;
private int bq;
private int br;
public EntityBlaze(World world) {
super(world);
this.fireProof = true;
this.b = 10;
}
protected void aD() {
super.aD();
this.getAttributeInstance(GenericAttributes.e).setValue(6.0D);
}
protected void c() {
super.c();
this.datawatcher.a(16, new Byte((byte) 0));
}
protected String t() {
return "mob.blaze.breathe";
}
protected String aT() {
return "mob.blaze.hit";
}
protected String aU() {
return "mob.blaze.death";
}
public float d(float f) {
return 1.0F;
}
public void e() {
if (!this.world.isStatic) {
if (this.L()) {
this.damageEntity(DamageSource.DROWN, 1.0F);
}
--this.bq;
if (this.bq <= 0) {
this.bq = 100;
this.bp = 0.5F + (float) this.random.nextGaussian() * 3.0F;
}
if (this.bR() != null && this.bR().locY + (double) this.bR().getHeadHeight() > this.locY + (double) this.getHeadHeight() + (double) this.bp) {
this.motY += (0.30000001192092896D - this.motY) * 0.30000001192092896D;
}
}
if (this.random.nextInt(24) == 0) {
this.world.makeSound(this.locX + 0.5D, this.locY + 0.5D, this.locZ + 0.5D, "fire.fire", 1.0F + this.random.nextFloat(), this.random.nextFloat() * 0.7F + 0.3F);
}
if (!this.onGround && this.motY < 0.0D) {
this.motY *= 0.6D;
}
for (int i = 0; i < 2; ++i) {
this.world.addParticle("largesmoke", this.locX + (this.random.nextDouble() - 0.5D) * (double) this.width, this.locY + this.random.nextDouble() * (double) this.length, this.locZ + (this.random.nextDouble() - 0.5D) * (double) this.width, 0.0D, 0.0D, 0.0D);
}
super.e();
}
protected void a(Entity entity, float f) {
if (this.attackTicks <= 0 && f < 2.0F && entity.boundingBox.e > this.boundingBox.b && entity.boundingBox.b < this.boundingBox.e) {
this.attackTicks = 20;
this.m(entity);
} else if (f < 30.0F) {
double d0 = entity.locX - this.locX;
double d1 = entity.boundingBox.b + (double) (entity.length / 2.0F) - (this.locY + (double) (this.length / 2.0F));
double d2 = entity.locZ - this.locZ;
if (this.attackTicks == 0) {
++this.br;
if (this.br == 1) {
this.attackTicks = 60;
this.a(true);
} else if (this.br <= 4) {
this.attackTicks = 6;
} else {
this.attackTicks = 100;
this.br = 0;
this.a(false);
}
if (this.br > 1) {
float f1 = MathHelper.c(f) * 0.5F;
this.world.a((EntityHuman) null, 1009, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
for (int i = 0; i < 1; ++i) {
EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.world, this, d0 + this.random.nextGaussian() * (double) f1, d1, d2 + this.random.nextGaussian() * (double) f1);
entitysmallfireball.locY = this.locY + (double) (this.length / 2.0F) + 0.5D;
this.world.addEntity(entitysmallfireball);
}
}
}
this.yaw = (float) (Math.atan2(d2, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
this.bn = true;
}
}
protected void b(float f) {}
protected Item getLoot() {
return Items.BLAZE_ROD;
}
public boolean isBurning() {
return this.bX();
}
protected void dropDeathLoot(boolean flag, int i) {
// CraftBukkit start
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
if (flag) {
int j = this.random.nextInt(2 + i);
if (j > 0) {
loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(Items.BLAZE_ROD), j));
}
}
org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
// CraftBukkit end
}
public boolean bX() {
return (this.datawatcher.getByte(16) & 1) != 0;
}
public void a(boolean flag) {
byte b0 = this.datawatcher.getByte(16);
if (flag) {
b0 = (byte) (b0 | 1);
} else {
b0 &= -2;
}
this.datawatcher.watch(16, Byte.valueOf(b0));
}
protected boolean j_() {
return true;
}
}