Paper/Spigot-Server-Patches/0103-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
Shane Freeder 3496f2d7e4
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses

CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings

Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
2018-12-17 05:19:39 +00:00

50 Zeilen
3.0 KiB
Diff

From 59e670ac6abffe4d2f20f05ebd612da5f8b2a403 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
index 8f2289f4e..93ca93b64 100644
--- a/src/main/java/net/minecraft/server/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
@@ -72,8 +72,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
this.b.close(chatmessage);
} else {
this.b.setPacketListener(new LoginListener(this.a, this.b));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ chatmessage = new ChatMessage(event.getFailMessage());
+ this.b.sendPacket(new PacketLoginOutDisconnect(chatmessage));
+ this.b.close(chatmessage);
+ return;
+ }
+
+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
+ this.b.socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.b.getSocketAddress()).getPort());
+ this.b.spoofedUUID = event.getUniqueId();
+ this.b.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
// Spigot Start
- if (org.spigotmc.SpigotConfig.bungee) {
+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
String[] split = packethandshakinginsetprotocol.hostname.split("\00");
if ( split.length == 3 || split.length == 4 ) {
packethandshakinginsetprotocol.hostname = split[0];
--
2.20.0