geforkt von Mirrors/Paper
96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
104 Zeilen
4.3 KiB
Diff
104 Zeilen
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 26 Aug 2020 02:11:58 -0400
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Subject: [PATCH] Add additional open container api to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 7e9e1e0b21314e6542f5f40503cd6926c75cc369..94f2c3167f4ce7f5f2b4ecc067739c64af0a2508 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -174,6 +174,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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@Nullable
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public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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+ // Paper start - Add additional containers
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+ /**
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+ * Opens an empty anvil inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no anvil block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openAnvil(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty cartography table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no cartography table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openCartographyTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty grindstone inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no grindstone block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openGrindstone(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty loom inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no loom block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openLoom(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty smithing table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no smithing table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openSmithingTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty stonecutter inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no stonecutter block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openStonecutter(@Nullable Location location, boolean force);
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+ // Paper end
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+
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/**
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* Force-closes the currently open inventory view for this player, if any.
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*/
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