Paper/patches/server/0161-Prevent-logins-from-being-processed-when-the-player-.patch
2023-12-06 20:40:37 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 2337d5f0a29201b5f2d3d1734d8feb6c6177b4b3..b7ddb05d7b4ec66def973f15bb2408b0a4fc136a 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -81,7 +81,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
}
// Paper end
if (this.state == ServerLoginPacketListenerImpl.State.VERIFYING) {
+ if (this.connection.isConnected()) { // Paper - prevent logins to be processed even though disconnect was called
this.verifyLoginAndFinishConnectionSetup((GameProfile) Objects.requireNonNull(this.authenticatedProfile));
+ } // Paper
}
if (this.state == ServerLoginPacketListenerImpl.State.WAITING_FOR_DUPE_DISCONNECT && !this.isPlayerAlreadyInWorld((GameProfile) Objects.requireNonNull(this.authenticatedProfile))) {