Paper/patches/server/0578-Config-option-for-Piglins-guarding-chests.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

19 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 2 Dec 2020 03:07:58 -0800
Subject: [PATCH] Config option for Piglins guarding chests
diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
index 3ca643747535bf7b71e5877ca47f730a2aca4ba5..d601bff8e8f62af78791ad357b51b92faf04e55f 100644
--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
@@ -476,6 +476,7 @@ public class PiglinAi {
}
public static void angerNearbyPiglins(Player player, boolean blockOpen) {
+ if (!player.level().paperConfig().entities.behavior.piglinsGuardChests) return; // Paper - Config option for Piglins guarding chests
List<Piglin> list = player.level().getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {