Paper/patches/server/0125-Enforce-Sync-Player-Saves.patch
2024-06-14 14:07:44 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 98862db2334508ee1a783aeabfb146751552a4d9..e17f4f3882ae77a67e8bfad04646f02c2bbb6669 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1029,11 +1029,13 @@ public abstract class PlayerList {
}
public void saveAll() {
+ io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
- this.save((ServerPlayer) this.players.get(i));
+ this.save(this.players.get(i));
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
public UserWhiteList getWhiteList() {