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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0378-MC-50319-Check-other-worlds-for-shooter-of-projectil.patch
William Blake Galbreath 9673aebba1 more 1.14 stuffs yay!
2019-05-05 06:12:32 -05:00

43 Zeilen
1.8 KiB
Diff

From b531670a0b37bb42392bcde1581b8d327d017e57 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index c19828ed5..7deeaa083 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -213,11 +213,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
public EntityLiving getShooter() {
if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
+ if (entity == null) {
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
+ entity = world.getEntity(this.shooterId);
+ if (entity != null) {
+ break;
+ }
+ }
+ }
+ // Paper end
if (entity instanceof EntityLiving) {
this.shooter = (EntityLiving) entity;
} else {
- this.shooterId = null;
+ //this.shooterId = null; // Paper - don't unset shooterId
}
}
--
2.20.1