Paper/patches/unapplied/server/0530-Fix-interact-event-not-being-called-in-adventure.patch
2023-06-07 19:06:55 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called in adventure
Call PlayerInteractEvent when left-clicking on a block in adventure mode
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 97e842e2268fa1084d46d2423e2212d97a3c6c05..c7776ccb1f11296a0f3e7b8dcba8169677085de8 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1835,7 +1835,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
this.player.sendSystemMessage(ichatmutablecomponent, true);
- } else if (enuminteractionresult.shouldSwing()) {
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper
this.player.swing(enumhand, true);
}
}
@@ -2471,7 +2471,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
org.bukkit.util.RayTraceResult result = this.player.level.getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity));
- if (result == null) {
+ if (result == null || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
}