13
0
geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0232-Allow-specifying-a-custom-authentication-servers-dow.patch
Aikar 709d95ae00
Add max-player-auto-save-per-tick setting to spread out saves more
This will force the saves to spread over multiple ticks even when many
players auto save interval is aligned, avoiding spikes on large servers.

Closes #1021
2018-03-04 20:20:27 -05:00

47 Zeilen
2.5 KiB
Diff

From e0ee9656360c7d8bd856a2eb60321b04d83241e7 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Thu, 17 Aug 2017 16:08:20 -0700
Subject: [PATCH] Allow specifying a custom "authentication servers down" kick
message
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index dbafef023..ec89ecfca 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -1,5 +1,6 @@
package com.destroystokyo.paper;
+import com.google.common.base.Strings;
import com.google.common.base.Throwables;
import java.io.File;
@@ -276,4 +277,9 @@ public class PaperConfig {
private static void suggestPlayersWhenNull() {
suggestPlayersWhenNullTabCompletions = getBoolean("settings.suggest-player-names-when-null-tab-completions", suggestPlayersWhenNullTabCompletions);
}
+
+ public static String authenticationServersDownKickMessage = ""; // empty = use translatable message
+ private static void authenticationServersDownKickMessage() {
+ authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
+ }
}
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index c5434e6ba..75df92836 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -250,6 +250,10 @@ public class LoginListener implements PacketLoginInListener, ITickable {
LoginListener.this.i = LoginListener.this.a(gameprofile);
LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
} else {
+ // Paper start
+ if (com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage != null) {
+ LoginListener.this.disconnect(new ChatComponentText(com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage));
+ } else // Paper end
LoginListener.this.disconnect(new ChatMessage("multiplayer.disconnect.authservers_down", new Object[0]));
LoginListener.c.error("Couldn\'t verify username because servers are unavailable");
}
--
2.16.2